South Park: The Stick of Truth was like Final Fantasy 7 and Diablo
2 moved to South Park and had a baby, with some of the puzzle
elements of Sanitarium and the button mashing of Dante's Inferno (the
game, obviously) thrown in. Needless to say, it was by far one of the best
games I've ever played.David Wilbanks is a non-serious science fiction writer, and serious gamer. He is fascinated by most things, and will usually write about them on this blog. Some obvious examples include both science and fiction (also science fiction) and of course video games. Other times he will write about things he dislikes, such as gravity, parking meters, and international treaties prohibiting further experimentation with nuclear pulse propulsion.
Friday, March 21, 2014
Game Review: South Park: The Stick of Truth
South Park: The Stick of Truth was like Final Fantasy 7 and Diablo
2 moved to South Park and had a baby, with some of the puzzle
elements of Sanitarium and the button mashing of Dante's Inferno (the
game, obviously) thrown in. Needless to say, it was by far one of the best
games I've ever played.Wednesday, February 26, 2014
Twin Suns: Advanced Weaponry
Once again, in Twin Suns, I decided to go in a different direction, and draw on both modern technology, and some throw-backs from the past that might actually be practical in the future. Let's start with small arms and work our way up.
Small Arms
There are two major considerations when selecting a personal arsenal aboard a ship; mass and penetration.
Obviously, you want things to be as lightweight as possible, so I went with case-less ammunition. It weighs about half as much as regular ammunition and has about eighty percent of the volume. The crew of the Tranquility uses the Benelli M9 and the HK G42. I chose Benelli because it's the name of one of the first weapons manufacturers to make a handgun that fired case-less ammunition. The H&K G42 is just a fictional, futuristic version of the H&K G11, which does exist and fires case-less ammunition. To further save on space and mass, I made the H&K G42 modular, so that extensions could be added to make the same weapon capable of fulfilling a variety of roles. Plenty of modern firearms have similar options (I'm currently in the market for the grenade launcher attachment for my SKS if anyone knows where I can get one).
The other, possibly more important factor when choosing your space-borne weaponry is penetration. It's all well and good to leave the other guy's ship venting atmosphere, but what about when you're the ones fending off boarders? Fortunately, there's already a solution in place: frangible ammunition. It's the same stuff that security personnel on airplanes use to prevent cabin depressurization should they accidentally hit the plane. It's a special type of ammunition that's designed to shatter on impact, rather than penetrate. It still has more than enough force to pass through flesh, but won't go through something more solid. On Tranquility, clips of frangible ammunition are bright red, to avoid mistakes. That'd be a big mistake.
Gyrojets
Gyrojets were first pioneered in the 1960s, and discarded as an idea shortly thereafter. What separates them from other firearms is that the propellant is inside of the projectile rather than behind it. Therefore they're really tiny lead rockets rather than bullets. The project was abandoned because the projectiles were expensive to produce and their manufacturing required greater precision in order to guarantee accuracy. They also had little advantage over conventional weapons, on Earth at least. In space they offer one huge advantage: there is virtually no recoil. A bullet releases all of its energy at once, launching the bullet forward and the shooter backwards, but gyrojets release energy at a set rate and continue to accelerate after they've left the muzzle.
I decided to use this technology for heavy "outside" weapons, like the DW38 .50 caliber sniper rifle and the DW2 .50 caliber machine gun. I gave Tranquility's fighters each a pair of DW13 20mm machine guns. The DW is not based upon my initials, as I'm not quite that big of an egomaniac. It stands for "Death Wind," a project I found online that's looking to further research into the technology. The name refers to another interesting quirk of gyrojets: they just make a quiet whistling sound. (Until they break the sound barrier, and there's a sonic boom).
Electronically-fired Bullets
For the big ships, Tranquility and bigger, recoil is less of an issue. Between their increased mass and maneuvering thrusters, it makes more sense to trade stability for power...and rate-of-fire. That's why I went with electronically-fired bullets. The world record for rate-of-fire is currently (well, when I wrote Twin Suns) was over one million rounds per minute. It is held by a product of the Australian defense technology company Metal Storm. Their weapons utilize stacked, electronically-fired projectiles. So I fitted Tranquility with six MS22 40mm machine guns. The turrets also fire rockets and other conventional stuff, but those machine guns are their main anti-fighter defense. Rate of fire is especially important when you consider how maneuverable a fighter is when it can ignore atmosphere and gravity.
Rail Guns
The largest ships in Twin Suns, the battleships, have rail guns. Rail guns have been around, at least in theory for nearly a century. The principle is relatively simple. I'm assuming you've played with magnets. If not, I apologize for your terrible childhood. Anyway, while more famous for attracting, magnetic fields can also repel. If you've got a projectile being repelled by the magnetic fields from rails (hence the name) on each side, it shoots out the end. Now, if you substitute the magnetic fields emanating from the magnets you played with as a kid for extremely powerful electromagnets, you can make that projectile go really, really fast. In fact, the velocity you can attain is only really limited by the power at your disposal (for a decent one, you most likely need a nuclear reactor) and how strong of materials you have access to, as the rails also repel each other, thus constantly trying to rip the entire thing apart. On top of that, it generates massive amounts of heat. That's why only the big ships in Twin Suns have them. They need a ton of space for reactors to power them and radiators to dissipate all that heat. Despite those limitations, they're a pretty impressive weapon, and have the potential to be made more devastating by upping the power, and thus the velocity. To quote the motto of the US Navy's rail gun project: "Velocitas Eradico," (basically, speed kills, but literally something else. You get the idea.)
So that's about it for the advanced weaponry of Twin Suns. Again the novel was a pleasure to write and I hope that you enjoy(ed) it (and review(ed) it on Amazon). If you have any questions, feel free to ask. Because of the underwhelming level of feedback I receive on this blog, I'll definitely dedicate an entire blog to answering your question(s). To reach me, can always comment here, or contact me via email, Skype, Facebook, Twitter, phone, text, fax, mail, telegraph, courier, carrier pigeon, message in a bottle, smoke signals, or shouting very loudly.
Tuesday, February 11, 2014
Twin Suns: The Technology
Well, it's finally out. My first book, Twin Suns, is available as an ebook from Double Dragon. It's also available at Amazon, and for Nook and Kobo. To celebrate (and you know, try to sell more books), I've decided to write about it. As much as I love talking about myself, and writing about writing, I actually don't like writing about my writing. But here goes.With Twin Suns, as with any other work of science fiction, the technology is an integral part. Star Wars without light sabers would be less exciting, Old Man's War without BrainPals wouldn't work, and Starship Troopers without the super-advanced battle armor would be, well, the film version of Starship Troopers. In any work of science fiction, the science is important (whether it's done realistically or not) the whole world is built around it.
The technology in Twin Suns is done just about as realistically as I could. I opted to use nuclear pulse propulsion, which is theoretically possible. A ton of research has been done on it, and we'd probably be using it now if not for a certain international treaty prohibiting it. Karl Sagan once suggested it as a use for the world's surplus nuclear weapons. The idea behind it is simple; blow up a nuke behind the ship and ride the wave. Obviously this requires a special shock-absorbing plate at the back, which has to be made out of a material that can withstand the heat. Thick copper works. Radiation shielding is less of an issue as space ships are already shielded from radiation. Then all you need is a device to shoot nukes out to the appropriate distance prior to detonation. According to one source, coca-cola was consulted about their design, as dispensing delicious canned beverages and nuclear bombs works on basically the same principle. Nuclear pulse propulsion lets us travel at around fifty percent of light speed. Theoretically, if we use a matter-antimatter explosion, rather than a standard nuke, we can get up to about sixty-percent. All the distances and times in Twin Suns were calculated based on realistic estimates.
Even at those speeds, it'd still take a pretty long time to make the journey from Earth to the Twin Suns solar system. For that I combined real medical technology with those little exercise-for-lazy-people devices on infomercials. You know, the ones that send electrical impulses to your muscles to expand and contract them so that you can get "exercise," while watching TV and eating cheetos. My version of suspended animation was simply an induced coma, while attached to those things.
I also tried to make the fighters a bit more realistic than most. As cool as X-Wings are, the way they move in space is completely ridiculous, and the wings themselves are completely superfluous. In space, you don't need to generate lift. I went with a spherical design, and gave them gyroscope-like rings around the main sphere that move and rotate to apply thrust in any direction. The controls, as I envisioned them, are a slight variation of the Xbox 360 controllers (I added a loop on the thumb-controlled joysticks so that you can move up, instead of just clicking down.) Admittedly, it still took a few rewrites to get them moving like-space ships rather than atmospheric fighters.
In the initial draft, that's about where the realism stopped. As much as I hate to admit it, I even had "magical" artificial gravity. Fortunately, one of my critique partners pointed out that if you could manipulate gravity at will, that would make more sense as a propulsion system than nuclear pulse propulsion. As it originally read, it was a bit like having computers on a steam ship. That's when I got to research and write about spin-generated gravity. I still have spread-sheets with which I analyzed the necessary rates of rotation and dimensions required to produce different amounts of gravity. It also required a complete redesign of the ship, and left a lot of problems to address. How do you try to pilot a ship when the room you're in is rotating? How do you shoot from a rotating turret? Should some sections be immobile? How does one move between the moving and non-moving sections? I like to think I handled those questions well, and in later parts of the story, some of those details even became important to the plot.
In the early stages it did mean rewriting a lot of the first part of the book, but I must say it made me glad to be a science fiction writer. All writers occasionally have to make large global changes and do some rewriting. Sometimes you've got to take a character out of a few scenes. That's part of the job. But what other kinds of writers have to rewrite scenes in order to cut gravity out?
Overall, it was a pleasure to write and I hope that you enjoy it (and review it on Amazon). Next week (or whenever I get around to it,) I'll write more about it. If you have any questions, feel free to ask. You can always comment here, or contact me via email, Skype, Facebook, Twitter, phone, text, fax, mail, telegraph, courier, carrier pigeon, message in a bottle, smoke signals, or shouting very loudly.
Amazon
Thursday, June 13, 2013
Fun with Altered Timelines
Tuesday, April 16, 2013
Guest Post: Victoria Thompson
This is the first ever guest post on my blog (had I known how little work this would require on my part, I would have started doing it ages ago). This post comes from Victoria Thompson, author of the Gaslight Mystery Series, and one of my classmates in the Seton Hill University Writing Popular Fiction program. The series is set in New York City in the 1890s, a fascinating time when trains were in the air rather than underground, bicycles were a terrifying and dangerous new invention and they used gas for lumination. Here Vicki is writing about the fifteenth book in the series, Murder in Chelsea, which is coming out May 7th in both hardcover and ebook.(You may take a moment to pre-order it now. Don't worry. I'll wait.)By now you're probably wondering what this has to do with science, or science fiction. The answer is: nothing. But that doesn't matter because this blog has only one true focus: ME. Vicki's post certainly meets that criteria. How, you ask? I'd elaborate, but I'll let Vicki explain that instead. She's a whole lot better with mysteries than I am. Enjoy.
Classmates? Yes, I was just finishing up my master’s degree in Writing Popular Fiction at Seton Hill University. One of my classmates, David Wilbanks, who writes Science Fiction and had at that time never read anything I’d ever written, took my challenge and sent me a list of about 20 things that could happen. Unlike me and my fans, Dave was unencumbered by knowledge of the characters involved, so his solutions didn’t have to be feasible or even sensible. His ideas were outside the box. Some of them were even outside the Universe. But one of them was the perfect solution to Frank and Sarah’s problems!Since then I've read the first ten books in the series (which I've thoroughly enjoyed) and am hoping to be completely caught up by July when my parents are visiting me in Turkey and bringing me my copy of Murder in Chelsea.
I hate to interupt again, but just so you know, she didn't even tell me which of my suggestions she decided to use...and I have to wait until JULY to find out.
Thursday, March 7, 2013
Obvious Ways to Ruin Your Chances of Employment
Friday, February 15, 2013
Ankara
Saturday, February 2, 2013
Review: Beowulf: The Game
Wednesday, January 23, 2013
Review: Fable II
Thursday, January 3, 2013
New Year, New Country
When I first got here, I almost immediately found that the fan in my laptop had died. I struggled through the process of ordering one (I had to set up a Turkish PayPal account, in Turkish, despite the fact that I couldn’t speak a word of Turkish... It took a while). The fan then took three weeks to get here, so that’s my excuse for not posting anything for a month and a half (I know that didn't add up). So, yeah, now I’m back. Also future posts will be the usual sort, rather the unfocused babbling you’re reading now (they’ll be slightly more focused babbling).
Aside from teaching, writing and eating Adana kebabs, I’m also studying Turkish. It’s a fascinating language (note to self: add teaching and languages to list of blog topics). It’s actually read exactly as it’s written (and rarely uses diphthongs), unlike certain western languages I can think of (Okay, mostly just English). Like most languages that do that, they have more vowels (Thai has 18). They use a, e, i, o, u, (but they each only make one sound) along with Ó¦, Ï‹ and I (I without a dot is a different vowel than i with a dot). The Ó¦ makes a “e” sound, like at the end of “hooker.” The Ï‹ makes a long “u” sound like at the end of “prostitute,” while the I makes an “ah” sound like at the beginning of “prostitute.”
Turkish also uses the same consonants with a few variations. C and S both also exist with a little swishy thing underneath them (I’m too lazy to scroll through a bunch of symbols again). These make the “Ch” and “Sh” sounds, respectively (Pneumonic device to remember that: Chimpanzee Shit). C inexplicably makes a J sound, and I don’t think they have a J (so if someone asks if you want “to spark up a C” you know what they mean). G comes in both standard form, and with a little curvy thingy over it. That one is silent, but extends the vowel sound. It’s a bit like the silent “gh” in English. They also don’t have a W (as in whore).
In terms of how it works, it’s basically a cross between Japanese, Latin, English and Arabic (Simple, right?). The sentence structure is pretty much the opposite of English. Objects go first, and verbs go last, and everything gets interspersed with particles (usually these particles are suffixes). This is similar to Japanese (according to Karen, who also works here, and speaks Japanese). In Turkish, the particles are usually suffixes, and can change the sentence to a question, make it negative, and probably do other stuff. Prepositions are also suffixes, and get stuck on the object. The subject technically goes before the verb, but it’s often dropped because the verbs are conjugated like in Latinate languages so the subject is often given by the verb ending, so actually saying it is superfluous.
The other tricky bit involves the suffixes (I mentioned those, right?). As in Spanish (and presumably other Latinate languages), the verb ending is partially dependent on the vowel ending with the verb. In Spanish that means -ir, -ar or (this is a word, and not a possible verb ending) -er. In Turkish, a verb can use any vowel, and each changes it to one of four possible endings. Vowel harmony (that's what one website called it) doesn't stop with verbs though. It is also applied to other suffixes, with two possible endings for prepositions. On top of that, any time you modify anything consonants may (USUALLY) change. Fortunately, lots of these are only noticable if you screw up in writing. Turkish is also a bit like English in that some tenses are normally conjugated, (I only know two, so I’m assuming a bit here), while others are just stuck with some form of the verb “to be.” In Turkish this verb is (like most things in Turkish) a suffix. In English we do that for present continuous. In Turkish, they do it with present simple.
According to one of my students (Ï‹mar) Turkish was originally written with Arabic writing (but spoken the same as it is now), but they switched over to their modern characters later on (This probably explains why their alphabet is so reasonable). They also retained some words from Arabic like “merhaba” (hello) and “portakal” (orange). I can’t really speak Turkish much yet, but I’m learning more and more words from my students, and I’m starting to figure out the grammar. I occasionally catch myself conjugating recreationally (that sounds dirty). I also have my iPad keyboard setup so that I can switch between English and Turkish. Oddly enough, auto-correct is actually useful for a new language. Who knew it was anything other than a scourge on humanity? I have to admit though, if you type a sentance in English on the Turkish keyboard (or vis-versa), auto-correct severely mangles it.
Thanks in part to my Turkish keyboard, I was able to acomplish a task that is a significant milestone for anyone learning a new language: I ordered a pizza (Yes, I did it online, and yes, it took me longer to order it than it took to arrive). If I keep up my current rate of improvement, I should be able to have the language mastered in just 10-12 years (ok, maybe less). So that’s all I'm saying about Turkish for now. Feel free to comment (actually, feel as though you’ve been begged for your comment). The next post will be more timely and all around better (inshalla).
Friday, November 16, 2012
An actual blog about my writing
For a writers blog, I don't post about my writing much. Which is surprising, since I'm a shameless whore when it comes to self-promotion. Today I have the pleasure of talking about a recent literary development regarding the author I love above all others (me). I just sold my novel, Twin Suns, (If you know me personally, as both of my regular readers do, you've heard about it) to Double Dragon Publishing. It will be released either late in 2013 or early in 2014. There will also be a print-on-demand option.
If you go with the print-on-demand option, I will sign it if you bring it to me. Send it, I'll sign it. Bring it to me, I'll sign it, and buy you a beer. If you go the e-book route, I can sign your kindles, iPads or breasts, if you can find a way to get them to me (actually, I may be able to work out some sort of partial reimbursement deal to offset some of the breast transportation costs. Send me a pic. We'll talk.)
So, yeah, go buy it (in a year). Please. I've got student loans and a drinking problem. I need the money, and I love my fans (most of them are my friends, or related to me). Oh, and the book is really good, too.
On a mostly unrelated note, I would like to address my less than stellar popularity (It mostly bothers me because Klout likes to interrupt shows I'm watching on Hulu to tell me about my falling score). A friend of mine does a thing where she posts a free poem every time she gains another fifty followers on twitter. She is a far better writer/internet user than me, so my expectations are much, much lower than hers.
Here's the deal. I'll post a free poem if I get five new followers on twitter, a new blog follower, or a single comment on my blog. If you post more than two comments, expect sexual favors.
Wednesday, November 14, 2012
The Most Shocking Blog Yet...(excuse the bad pun)
Sunday, October 7, 2012
Robots
The LS3 isn’t quite as badass (and has no lasers at all, let alone turbo-lasers), but it does have some advantages. Because of the lower ground clearance, it would be impossible to fly a snow-speeder through the legs of the LS3. Also, it exists in reality.




