As I write, I’m
hiding out in a basement nargile (hookah) café. I was trying to get some “real”
writing done, but then the music died, and an eerie silence descended on the place.
It was far too unsettling to write fiction, so I switched to this. As it turns
out, it they just killed it for a few minutes for prayer (meaning it’s only a
little after noon, so I’ve still got about three hours to kill before I can go
home).
As I said in my
previous post, I’m reviewing the last four games I’ve played in order from
worst to best. Next up is Beowulf: The
Game (not to be confused with the epic poem). I’m not sure what company
made it, but I believe it’s the same company that did Laxdaela Saga: The Game (it did poorly until they re-released an
online version called “Ancestry.com”). It’s one of several games that I snagged
at Play N’ Trade for next to nothing. At $2.50 it’s well worth it. It’s easily
as satisfying as a pint of domestic beer, but not quite to the level of a
micro-brew. It does, however, keep you occupied a little bit longer (even if
you got bored and quit as early as I did).
To begin with it
was a pretty okay game. It’s not all that different from other third-person
melee based action games (Think Dante’s
Inferno or Assassin’s Creed). You
push the stick in different directions to target different hostiles and mash
buttons for a variety of attacks. In an attempt to be true to the poem, there
is a bit of an emphasis on grappling. You can, by pressing “B” (it’s almost
always “B”) grab your enemies and either kill them (generally by tapping
buttons repeatedly or in a sequence), or toss them (with a poor level of
accuracy) at other enemies. With enemies who have weapons, you can disarm them and
steal their weapons, too (this comes in handy since any weapon you carry seems
to break/vanish/get lost after a short amount of time).
There is also a
bit of climbing, but it’s generally on cliff-faces with poorly marked
hand-holds, and thus mostly just annoying. In most cases, it’s to find a hidden
something, or lower a bridge/open a gate for your merry band of thanes to
follow you.
Damnable Thanes.
Anglo-Saxon kings may have had a use for thanes, but that isn’t the case in
this game. When sailing, you have to tap buttons in a rhythm (like the banging
of drums) to make your thanes row. This would be a kind of neat touch if it
didn’t go on for so long. When you play a game like this, you don’t mind
tapping buttons in a repetitive fashion, but something damn-well better die the
majority of the time. They also seem to throw in random bits where a similar
process is required to make your thanes move a big stone door out of the way.
This seems pointless when (after filling up your badass meter) you’re capable
of using a stone column twice your height as a club to beat Grendel senseless
(before ripping him limb from limb), slaying a slew of slippery sea serpents,
brutally bashing a bevy of barbarous beasts and splitting the atom with a single
roundhouse kick (that last one may have actually been Chuck Norris, but you get
the idea). Unless you’re trying to boost the poor bastards’ self-esteem by
making them feel useful, I fail to see the point.
That isn’t the
main reason the thanes annoy me. Like every NPC ever, they’re next to useless
in combat (this is why I’m confident I can put down any robot uprising). They
demonstrate this fact by dying very, very quickly. This wouldn’t be so bad if
some sadist at Epic Poem Game Studios hadn’t decided that you lose if you fail
to keep at least one of them alive. This is especially true given that you lack
any useful control over them (you can’t leave them some place safe, for example).
Their primary strategy seems to primarily involve getting themselves completely
surrounded and then being brutally slaughtered. On the plus side, they haven’t
got automatic weapons or explosives, so you don’t have to worry about them killing
you or one another (like Ian in Fallout with
his stupid SMG).
So, it’s a great
game for the price, but overall, rather meh. I’d write more about it, but I
actually haven’t actually played it since then. I also must take this time to
apologize for not posting this earlier. I wrote it about a week ago, and then
promptly forgot that I never actually posted it. Sorry about that.
No comments:
Post a Comment