Wednesday, January 23, 2013

Review: Fable II


Lately, I have lots of free time, which I obviously don’t spend blogging. Instead I turn on my 600 watt transformer (why the hell don’t Xboxes convert the voltage themselves like every other piece of technology?) and play Xbox until my eyes bleed. Fortunately for you, I ran out of good games, and can’t buy any here unless I let someone do stuff that the guy in the shop wasn’t able to explain in English to my Xbox. Until I’m emotionally ready to let that happen, I’m stuck with Fable II (or something I’ve already beaten).

Fortunately for you, that (It’s not a very good game) means I can pull myself away from my Xbox long enough to write some reviews of the games that occupied my time for the last month. Since the title “REVIEW: Fable II, Beowulf: The Game (not to be confused with the epic poem), Warhammer 40K: Space Marine and Assassin’s Creed: Brotherhood” is long, confusing, and violates the legal limit for colon usage, I’ll just do one for now.

     I’ll start with the worst. Fable II is really disappointing me. A lot. I played the first one quite a bit and had a pretty good time with it. I tried Fable II a while back, and switched to something else (back when I had choices). I’ve restarted and it’s playable (if you’re desperate).

     I do like the addition of the dog. Having a dog generally makes everything better, and I’ll admit they even did a good job of making him useful, rather than a burden (anyone ever try to make it through Fallout with Dogmeat still alive?). He can find treasure and growls at or occasionally kills bad-guys. You can also interact with him like you do with every other NPC in the game (Well, not exactly like other NPCs. Bestiality is not an option). You do get to name it, though due to some designer’s sloppiness, the name is almost never mentioned. It seems as though it would be easy to have the name you enter replace every instance of “your dog.” Nintendo games could do that. This is despite the fact that you can assign nicknames to EVERY OTHER NPC in the game.

     This sort of sloppiness seems common throughout the game. The menu is beast that requires a lot of up/down scrolling and clicking through sub-menus to do anything (they don’t seem to make use of the fact that an Xbox controller has eight buttons, two joy sticks and a D-pad). Multi-directional menus (like in Bethesda’s RPGs) could make a big difference, as Fable II isn’t that complex (compared to Oblivion or Fallout 3).

     They’ve also added mini-games, which I don’t think they had in the first one. You can gamble now, though it’s the Xbox equivalent of slot machines. They took the time to make a variety of different ones, with all the wacky rules and combinations of ways to win, but clearly never considered making the game involve any skill. Regardless of all the rules, every time you spin you either win some amount of money, or you lose. The only interaction other than pressing “A” to spin is selecting the amount of your bet. It’s nothing like gambling in Red Dead Redemption, where you actually play hold ‘em, blackjack or liar’s dice (my personal favorite). It’s just a matter of pushing “A” and seeing if you get money. It’s totally pointless, not unlike the jobs you can do in the game. These seemed nice at first, but are really, really tedious (especially if you’re the sort of person who likes to max out skills). Getting five stars in something like woodcutting or blacksmithing requires at least an hour spent tapping/releasing “A” at the appropriate time. The bounty hunter jobs aren’t too bad at least.

     Though they require combat...which is the next thing I want to complain about (I mean review). The very best thing about Fable (aside from kicking chickens, which you can still do) was one’s ability to zoom in with the bow and decapitate someone with a single arrow. That was pretty sweet. It brought joy to many. Now your ranged weapons just auto-aim and you shoot. That’s it. The melee fighting is okay, but the magic is nearly useless. The menu is just too clunky for any of the spells to be much help in combat (and I like smacking things with a big hammer anyway).

     I can’t say much about the story since I’m not that far into it, and it didn’t seem worth paying attention. I used to turn my music down and my TV up during the dialogue parts, but quickly realized it wasn’t worth the effort and gave up. Overall, I’m still unimpressed. That’s it for now (unless of course I am still unable to sleep, in which case, I’ll be writing the next review shortly).

    

 

No comments:

Post a Comment