Lately, I have lots of free time, which
I obviously don’t spend blogging. Instead I turn on my 600 watt transformer
(why the hell don’t Xboxes convert the voltage themselves like every other piece of
technology?) and play Xbox until my eyes bleed. Fortunately for you, I ran out
of good games, and can’t buy any here unless I let someone do stuff that the
guy in the shop wasn’t able to explain in English to my Xbox. Until I’m emotionally
ready to let that happen, I’m stuck with Fable
II (or something I’ve already beaten).
Fortunately for you, that (It’s not
a very good game) means I can pull myself away from my Xbox long enough to
write some reviews of the games that occupied my time for the last month. Since
the title “REVIEW: Fable II, Beowulf: The Game (not to be confused
with the epic poem), Warhammer 40K: Space
Marine and Assassin’s Creed:
Brotherhood” is long, confusing, and violates the legal limit for colon usage,
I’ll just do one for now.
I’ll start with
the worst. Fable II is really disappointing
me. A lot. I played the first one quite a bit and had a pretty good time with
it. I tried Fable II a while back, and
switched to something else (back when I had choices). I’ve restarted and it’s
playable (if you’re desperate).
I do like the
addition of the dog. Having a dog generally makes everything better, and I’ll
admit they even did a good job of making him useful, rather than a burden
(anyone ever try to make it through Fallout
with Dogmeat still alive?). He can find treasure and growls at or
occasionally kills bad-guys. You can also interact with him like you do with every
other NPC in the game (Well, not exactly like other NPCs. Bestiality is not an
option). You do get to name it, though due to some designer’s sloppiness, the
name is almost never mentioned. It seems as though it would be easy to have the
name you enter replace every instance of “your dog.” Nintendo games could do
that. This is despite the fact that you can assign nicknames to EVERY OTHER NPC
in the game.
This sort of
sloppiness seems common throughout the game. The menu is beast that requires a
lot of up/down scrolling and clicking through sub-menus to do anything (they
don’t seem to make use of the fact that an Xbox controller has eight buttons,
two joy sticks and a D-pad). Multi-directional menus (like in Bethesda’s RPGs) could
make a big difference, as Fable II
isn’t that complex (compared to Oblivion or
Fallout 3).
They’ve also added
mini-games, which I don’t think they had in the first one. You can gamble now,
though it’s the Xbox equivalent of slot machines. They took the time to make a
variety of different ones, with all the wacky rules and combinations of ways to
win, but clearly never considered making the game involve any skill. Regardless
of all the rules, every time you spin you either win some amount of money, or
you lose. The only interaction other than pressing “A” to spin is selecting the
amount of your bet. It’s nothing like gambling in Red Dead Redemption, where you actually play hold ‘em, blackjack or
liar’s dice (my personal favorite). It’s just a matter of pushing “A” and
seeing if you get money. It’s totally pointless, not unlike the jobs you can do
in the game. These seemed nice at first, but are really, really tedious (especially
if you’re the sort of person who likes to max out skills). Getting five stars
in something like woodcutting or blacksmithing requires at least an hour spent
tapping/releasing “A” at the appropriate time. The bounty hunter jobs aren’t
too bad at least.
Though they
require combat...which is the next thing I want to complain about (I mean
review). The very best thing about Fable
(aside from kicking chickens, which you can still do) was one’s ability to zoom
in with the bow and decapitate someone with a single arrow. That was pretty sweet.
It brought joy to many. Now your ranged weapons just auto-aim and you shoot.
That’s it. The melee fighting is okay, but the magic is nearly useless. The
menu is just too clunky for any of the spells to be much help in combat (and I
like smacking things with a big hammer anyway).
I can’t say much
about the story since I’m not that far into it, and it didn’t seem worth paying
attention. I used to turn my music down and my TV up during the dialogue parts,
but quickly realized it wasn’t worth the effort and gave up. Overall, I’m still
unimpressed. That’s it for now (unless of course I am still unable to sleep, in
which case, I’ll be writing the next review shortly).